Design Dialogues wk 3: Principles in Design 1

In class last week we discussed why designers draw and drawing/thinking methods for example SCAMPER.

We remembered that during the project work 1. keep all drawings A3, number the pages, work prolifically (quantity matters) 3. define and modify the brief.

In class today we will work through examples of the principles in design of: Time, Totality and Value

We will also discuss the Interative Design Waterfall.