The day i started work in BT (1987) there was a mac on my desk. I had to pretend to know how to use it!
Allen, Sarah, 1. Calls: 5. Games
Boyle, Amie, 2. Texts: 21. Places phones are in
Galadik, Peter, 5. Games: 22. Web browsing
Loughery, Paul, 8. Contacts: 25. Settings
McCallan, Sheila, B, 9. Music: 7. Facebook
McConnell, Adam, 10. File transfer: 17. email
McErlean, Ciara, 15. Dual Screen: 1. Calls
Moran, Elizabeth, 14. Movies: playing: 26. Notes
O’Kane, Cathal, M, 28. Banking: 7. Facebook
Pitassari Mickael, 32. Voice memos: 2. Texts
Simpson Rebecca, 19: Managing apps: 9. Music
Read more about this project here.
This project will search the domain of mobile phones for Product, Interaction and Graphic Design opportunities.
Phase #1: Empathy with users.
The project will rely on a “model” of two users; the student designer self and an invited person (a close friend, brother/sister, parent?). A model of the two users will be built using essays, photo’s, recordings, movies, powerpoint, prezi, keynote, etc. The model will be presented in four “chapters”.
Chapter 1: Character empathy. The user character will be will presented. Age, gender, occupation, home, relationships, hobbies, talents, etc
Chapter 2. Chronology: A 24hr chronological account of the users life (based on one of the Design Search Themes below)
Chapter 3. Activities: What life activities are taking place when the phone is being used for the theme element listed below.
Chapter 4. Places and contexts: What context is occurring when the phone is being used for the theme element listed below. Where is this happening?
These four chapters (multimedia presentations) will combine to form the “model”.
In Phase #2 the model will be tested and searched using methods described in another post (later)
Design Search Themes
- Calls: Making a call/taking a call/during the call/missed/conference
- Texts: Receiving a txt/sending/reading/deleting/forwarding/multiple texts/managing
- Photos: Taking a photo/viewing photos/sharing
- Time: Checking the time/alarms/stopwatch/setup/zones/network time
- Games: Games that are onboard when you get the phone/new games/network games/leader boards
- Twitter: Tweeting contexts, the idea of passive open rhetoric
- Facebook: Instead of calls and texts
- Contacts: Transferring from last phone/creating a new contact/editing/managing/getting new lists/sharing/extra
- Music: Playing music/organising music/buying/sharing/headphones and speaker systems/connectivity
- File transfer: Using the phone for file storage/sharing skydrive/icloud etc
- Shopping: What happens when you go shopping with a mobile?
- Privacy: What aspect of privacy matter on your phone? Do you protect anything?
- Home screens: Ringtones, backgrounds, wallpapers, widgets
- Movies: Playing feature movies/TV Series. Downloading movies, sharing
- Dual Screen: While watching TV/Playing games
- Making Movies: Effects, Sharing/Youtube/FB
- E Mail: Managing email, reading/responding
- Navigation: Using maps, turn by turn, finding your way GPS apps (speed, running apps, etc)
- Apps: managing apps, free, purchased
- Calendar: Using the calander to plan an event/life
- Places that phones are in: Pockets, bags, tents, bedrooms, kitchens, cars, classrooms, etc
- Web Browsing: Google
- Charging the battery: how is it done, when, where, how often
- Reading: Books/newspapers/magazines
- Settings: Altering the settings in a phone. How is it done, why, how often. Phone experiences while roaming.
- Passwords: Remembering
- Voice note recording:
- Voice activated commands/siri:
- Timetable: keeping timebales for travel, etc.
Each of the 3 ways is presented using a powerpoint presentation/talk All aspects of the presentations are questioned by tutors and other students. The idea of the three ways of looking is to check that the proposed project concept is fully defendable. Some projects do not survive the process. This is not a bad thing – in fact it is good to drop weak projects before too much time is invested in them.
Users/Customers is the first of the 3 ways of looking. The thing you are proposing to work on is for someone to do something. Without specifying what the thing is we can understand a lot about the project by looking at the users/customers and the activity that they are engaged in. It lets us understand the context that the users are operating in and the motivation they have for doing what they are doing. Arguably, almost all the rationale for the project is revealed in understanding the users/customers.
There is a chance that by looking at users/customers and understanding how they value the activity central to the proposed project that the emphasis of the project may change. Perhaps there are other design opportunities beyond the original envisaged project that arise those users/customers are doing.
Guide to powerpoint http://www.foylearts.com/ahutton/?p=792
Number the pages http://www.foylearts.com/ahutton/?p=712
Special note: I have booked the whole class to attend this event:
IBM in association with: Northern Ireland Science Park, Momentum, Invest NI, University of Ulster, Digital Derry and Derry City Council, cordially invite you to IBM SmartCamp Kickstart, Derry 2012
the University of Ulster, Great Hall, Derry,Thursday 18th October, commencing at 12.30pm
On the 25 March, 2012 at the Great Hall at the University of Ulster, we launched the IBM Global Entrepreneur programme 2012 in Northern Ireland. We would like to invite you to the next step on the road to SmartCamp, Berlin 2012, an event to challenge the brightest start-up companies in the UK, Ireland and Europe.
At the University of Ulster Great Hall event, we will have 5 start-up Northern Ireland companies participate and compete against each other to present the most compelling story to investors, industry and business experts that illustrates their business strategy and ambitions for their company. This is for real, and the mentors judging the presentations will pull no punches and tell it as it is!
This will be an excellent opportunity for you to see first hand how experienced mentors guide, advise and critique the start-up companies and the standards that are expected of you when you want to attract investment, go public or expand your business internationally.