In a recent Knowledge Transfer Project I had the pleasure of working on this vision video with Lorraine Clarke and Dermot McCauley of Singularity…it shows a vision of the future where Business Process Management Software is made more mobile but no less powerful
and also featuring work with Singularity completed as part of a Knowledge Transfer Project
Dimensions and quantities:
Diameter, weigth, width of wheel, width of wheel at ground surface, height of drop, resistance on the ground, number of parts, durability of wheel in a fall, friction at the rolling surface.
What makes a good design?
Quality of Concept, build quality, simplicity, logical, correct balance of relative sizes, quality of materials.
What makes a winning design?
What is the list of requirements for this project?
Listserve host a discussion group called PhD Design. In that group the characteristics of PhD in Design are discussed: Should there be such a thing as a Phd Design? If there is, what should it involve? What is the balance between practice and theory in a PhD Design? Should designers simply design to advance themselves rather than working on a PhD? Etc.
There is a discussion thread ongoing at present called “Are PhDs a treat to Design education” Martin Salisbury (the outgoing External examiner for the MDes) made these comments:
after a while and several posts from other contributors Dr Terence Love made these comments:
Terence’s comments promted Martin Salisbury to make this comment:
Clearly there are two points of view:
“information based emphasis design”
“creativity and intuition emphasis design”
The full discussion including more from Martin and Terence can be found here:
for me, I dont know who is right, but I do think its wonderful that it is being discssued with such vigour. I would refer back to my definition of design spider diagram. In it “design is creative” is marked as a thing that happens sometimes, where “design is rational” is marked as a characteristic. I suppose I might have made “design is rational” as a thing that happens sometimes on par with creativity. Alternatively I may have reversed the emphasis entirely. I think that Dr Love raises a very interesting point in so far as he suggests that the emphasis is changing due to the massive abundance of information. He may be entirely wrong where the abundance (overload) of information only heightens our desire for the intuitive and creative? This has to balanced with the nonsense that people talk as they get in contact and harmony with their creativity…ffs.
On what side are you?
Create a VIIA-M model and analysis presentation for the use of Facebook using two “users”:
2. Another person (in a different age group, eg: a brother/sister or a parent or a grandparent)
Each presentation should feature two major elements
1. A text narrative describing the user’s experience of using FB. The story should include some characterisation (so we understand something about the user), his/her motivation to use FB, what the main interaction is, how they achieve that interaction (the interface) and how that achievement is visually represented. (between 300 and 2000 words)
2. A highly visual bullet list of the key VIIA-M points of interest as described in the text narrative.
The essay and visual bullet point list should be presented on A4 paper and mounted on a display board in MQ213.
Note: All Interaction Design presentation material should be well presented (in colour, well laid out, typographically appropriate, with strong images, etc)
Dear DES310 class
Class this thursday will start at 11 and end at 1.15 (rather than start at 1.15 end at 4)
this change is due to a university meeting that I need to attend.
Sorry about inconvience caused
This project is a team based competitive design challenge. It is designed to test your ability to reach a design solution and build a prototype featuring optimum performance for a specified task.
The task involves:
1. Developing up with a design proposal
2. Building a prototype
3. Testing the prototype in a competitive situation
Teams will be made of four students per team with individuals acting in the following roles:
1. Managing Director: Overall responsibility, team leadership
2. Creative Director: Chooses which concept proposal goes forward to prototype
3. Materials acquisition: Leads the effort to get the material required for building the wheel.
4. Building Director: Leads the process of building the wheel, ensuring quality of build and on time delivery.
Imagine a platform one meter high with a ramp to one side as per shown in the diagram below:
Design a wheel which wins the competition where the winner is the wheel that travels furtest multiplied by the diameter of the wheel (there is an incentive to go large).
The wheel should roll down the ramp and continue having been eased over the side by a feather touch and travel according to its own momentum derived from the gravity drop experienced on the slope.
Wheel project teams
Managing Director James Summers
Creative Director CmcC
Build Lead JW
Materials Lead GMcGl
Managing Director Mickael Pitarresi
Creative Director CK
Build Lead CoK
Materials Lead PL
Managing Director Kieran Moore
Creative Director SMcB
Build Lead AL
Materials Lead CQ
Managing Director Adam McConnell
Creative Director EM
Build Lead MS
Materials Lead MMcD
Managing Director Natasha White
Creative Director PB
Build Lead Shannon
Materials Lead Jeffery G
Managing Director Kerry Harrison
Creative Director Greg C
Build Lead SMcC
Materials Lead Kirsty
Managing Director Sarah McDermott
Creative Director MCD
Build Lead RD
Materials Lead EH
8. Killer Panda
Managing Director GS
Creative Director Tory McG
Build Lead MMcM
Materials Lead CMcE
Managing Director Lewis Brooks
Creative Director LM
Build Lead AW
Materials Lead JS
5th man Cal Douglas
Managing Director Rebecca Simpson
Creative Director PG/LMcF
Build Lead SMcC
Materials Lead AS
Managing Director AB
Creative Director CM
Build Lead GMcE/KD
Materials Lead KW
Managing Director Erin Reid
Creative Director JMcK
Build Lead AS
Materials Lead SR
Managing Director Jessica McKenna
Creative Director GMcC
Build Lead RMC
Materials Lead DQ
Managing Director Debbie Hall
Creative Director MP
Build Lead ND
Materials Lead KD
15. Dramatic (A special guest team from the Foyle Arts Drama Dept.)
Managing Director ??
Creative Director ??
Build Lead ??
Materials Lead ??