Monthly Archives: November 2006

Competition brief (suitable for major project)

Flash animators are invited to participate in a Flash animation contest for webcam effects and win $1250 (US) in prizes.

Aloney Aba, Israel (PRWEB) November 28, 2006 — DigitalPeers (, an industry-leading developer of video chat applications, has announced a Flash animations contest for CamTrack with $1,250(US) in prizes for winning animations.

CamTrack is webcam add-on software that allows users to personalize their appearance in video chat environments with Flash animations that are overlaid on the webcam video.

Entries will be judged by the DigitalPeers staff on their usefulness in chat rooms, good taste, creativity, innovation, and clever use of the webcam medium.

The contest’s top three prizes will be $500(US), $200, and $100. In addition, the next top 30 submissions will receive a user license for CamTrack.

For contest guidelines, submission instructions, and tips visit

About DigitalPeers
Since 2004, DigitalPeers has been developing software for Web conferencing and video chat applications for Windows users. DigitalPeers adds creativity and fun to Web conferencing and chatting.

About the Major Project groups.

Each student will join a project group. This should not be seen as a constraint on creativity. It is simply needed so that the staff can manage the tutorial and seminar support for the module. The catagories of group merge in many ways. For example it is possible that students working on an animation project may choose to do so in a very “graphic” way.

The project work will be examined in full (looking at all support material) and also by exhibition in the form of the final year show. The exhibition form of your project will have a cut down content style to suit the needs of visitors to the show (including internal and external examiners and employers)

Here is a more full description of the tutor groups:

Multimedia CD/DVD/ – Johanna Bartley

Projects will involve

acquiring the content (content can be original, found, adapted)

understanding the target audience

developing an interaction walk through

exploring linear and non linear navigation

developing the content, storyboarding, asset creation, level design


It is likely that the final piece will be complete and will not involve content expansion by users. It is a complete authored piece. There will be a strong visual aspect to the project. Often projects involve edutainment.

Mobile/web multimedia- Anthony Hutton

Projects will involve web or mobile technologies. Students will engage in

acquiring the content (content can be original, found, adapted)

understanding the target audience and their role in extending the content or in some other way using the system.

developing an interaction walk through

exploring linear and non linear navigation

understanding the business context for the project

graphic design

developing the content, storyboarding, asset creation, level design


Advertising – Robin Hodge

Advertising is the art of communicating a message or business proposition in an easily digestible way maximising its impact on the reader/viewer/browser.

Students of advertising may expect to be 9for the purposes of the project) cast in the role of the creative director.

It involves strategy, copy development, photography, graphics, recording film making. etc.

Illustration – Paddy McLaughlin

Illustration projects involve taking a text, news item or some other content and developing appropriate and supporting illustrations.

Illustration projects may be hand drawn or computer assisted.

The focus of illustration projects is the development of a “style” that suits the content.

Many illustration projects in previous years involve book publication.

Animation – Lee Cadiuex

Animation projects fall into three catagories:

2d traditional animation (hand drawn or computer assisted)

3d computer generated

Stop motion using models

The focus of the projects is to develop a “concept idea” into a well considered final piece. This is undertaken by developing a narrative plan, storyboarding, leica reels, rough cuts, etc. Projects may involve the use of software such as Animo, 3d max, final cut pro.

Graphics – Sean Mackle

Graphic design projects involve the fluent manipulation of layout, typography, image and colour. They tend to fall into editorial, corporate identity, communication of a point (green issues for example) in the form of leaflets or posters. Graphic projects can have a printed form or a screen based form.

3D – Justin Magee

This is a wide category encompassing: industrial design, automotive, charcter/scene building, sculptural work for stop motion.

Sketch work is normally highly developed. Structured design method is emphasized. Use of CAD tools and 3D software is often involved.

Film – Vinny O Callaghan/Paul Moore

Film students normally write their own screen play although they could use an existing script. The final piece is often 2 to 5 minutes in duration. Students develop storyboards as part of the development and planning work. Film students (for the sake of the project) take up the dual role of Director and Producer.

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