Author Archives: Anthony Hutton

Teaching: Semester 2, 2014

So, I figured out what I will be teaching next semester: This is what it looks like:

DES134 Introduction to Interaction Design Techniques

I wrote this module but I have not taught it before: it will cover the following items: Story structures, storyboards, icon design, information design, data, information, decision. This module is with Year 1 Design students and sounds like fun.

DES320 User Centered Design.

This one is for Year 2 Design students. This is a project based module. I anticipate that we will get some new product and or service inventions developed here. I am going to squeeze in something about Roy Stringers Navihedra also. Exciting.

DES809 Design Entrepreneurship Awareness

This is a Masters of Design Module. The module is a series of 5 lectures including: Anto and Rob’s Gold Rush story and Intercept the Strategic Vector. There is a day of Elevator Pitches also.

I will be supervising a few BDes final years, don’t know who or how many yet. I also have a two MDes supervison students. That’s it, should be a busy 12 weeks. Starting, 27 Jan.

Causeway City – drawing project

Brief: Create an A2 line drawing of a city imagined on a landscape of huge Giants Causeway land formations.

This is a drawing challenge and a design challenge. Here are some items to consider:

•Basic drawing of landscape – observation of causeway
•Architecture, design and structure of city
•Composition of picture
•Perspective
•Fineness of drawing
•Use of sources
•Ambition vs Ability
•Level of work – amount of hours
•Determination and true grit
•Willingness to win

Here is the class group from 2013 and some of their drawings

class550appraisal550thorpe550
emerson550avenar550trotter550topoloska550lynch550greer550kelly550

7 reasons why designers draw!

1.

To get an idea that is in your head out of your head so that you can think of another idea.

thing

2.

To store an idea so that you can refer to it later.
bluebox

.

3.

To help resolve a partially formed idea. Ideas are often incomplete – drawing the incomplete idea out helps to resolve the unfinished parts of the idea. By putting down what you know you can fill in the blanks.
red

4.

To get another idea. Once an idea is drawn its presence on paper helps to evoke another idea.

5.

To act as a guide while you are manufacturing the artefact.section

6.

To show other people to get their help and viewpoints about your idea.archery

7.

To maintain a record of ideas enabling you to understand your own idea developmental progress.

.